Why the triangle from the shaders is not rendered by Vulkan, but the background is cleared (for example to red, but black is used here)?

For some reason, the window in which Vulkan controls the graphics only clears, but does not render a triangle, but there are no Vulkan validation errors/warnings. I write that the code is from methods because it is code from class methods.
Vertex shader code:

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<code>#version 450
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}
</code>
<code>#version 450 layout(location = 0) out vec3 fragColor; vec2 positions[3] = vec2[]( vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5) ); vec3 colors[3] = vec3[]( vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0) ); void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); fragColor = colors[gl_VertexIndex]; } </code>
#version 450

layout(location = 0) out vec3 fragColor;

vec2 positions[3] = vec2[](
    vec2(0.0, -0.5),
    vec2(0.5, 0.5),
    vec2(-0.5, 0.5)
);

vec3 colors[3] = vec3[](
    vec3(1.0, 0.0, 0.0),
    vec3(0.0, 1.0, 0.0),
    vec3(0.0, 0.0, 1.0)
);

void main() {
    gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
    fragColor = colors[gl_VertexIndex];
}

Fragment shader code:

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<code>#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}
</code>
<code>#version 450 layout(location = 0) in vec3 fragColor; layout(location = 0) out vec4 outColor; void main() { outColor = vec4(fragColor, 1.0); } </code>
#version 450

layout(location = 0) in vec3 fragColor;

layout(location = 0) out vec4 outColor;

void main() {
    outColor = vec4(fragColor, 1.0);
}

A method code that initializes important variables for window:

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<code>device = gd->getDevice();
Assert(!SDL_Vulkan_CreateSurface(window, gd->getVkInstance(), NULL, &vkSurface) != SDL_TRUE);
LoadVkFunc(vkGetPhysicalDeviceSurfaceSupportKHR);
LoadVkFunc(vkGetPhysicalDeviceSurfaceCapabilitiesKHR);
LoadVkFunc(vkGetPhysicalDeviceSurfaceFormatsKHR);
LoadVkFunc(vkCreateSwapchainKHR);
LoadVkFunc(vkGetSwapchainImagesKHR);
LoadVkFunc(vkCreateImageView);
VkSurfaceCapabilitiesKHR capabilities;
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device->vkPhysDevice, vkSurface, &capabilities);
uint32_t formatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR(device->vkPhysDevice, vkSurface, &formatCount, nullptr);
if (formatCount != 0) {
formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device->vkPhysDevice, vkSurface, &formatCount, formats.data());
}
AssertMessage(!(formats.empty() && presentModes.empty()), "Failed to detect format and present mode!");
for (const auto& availableFormat : formats) {
if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
vkSurfaceFormat = availableFormat;
}
}
if (!(vkSurfaceFormat.format == VK_FORMAT_B8G8R8A8_UNORM && vkSurfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)) vkSurfaceFormat = formats[0];
for (const auto& availablePresentMode : presentModes) {
if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
vkPresentMode = VK_PRESENT_MODE_MAILBOX_KHR;
}
}
if (vkPresentMode != VK_PRESENT_MODE_MAILBOX_KHR) vkPresentMode = VK_PRESENT_MODE_FIFO_KHR;
if (capabilities.currentExtent.width != UINT32_MAX) {
vkExtent2D = capabilities.currentExtent;
}
else {
int width, height;
SDL_GetWindowSizeInPixels(window, &width, &height);
VkExtent2D actualExtent = {
static_cast<uint32_t>(width),
static_cast<uint32_t>(height)
};
actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
vkExtent2D = actualExtent;
}
formats.clear();
presentModes.clear();
VkSwapchainCreateInfoKHR createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
createInfo.surface = vkSurface;
maxFrames = capabilities.maxImageCount > 0 && (capabilities.minImageCount + 1) > capabilities.maxImageCount ? capabilities.maxImageCount : capabilities.minImageCount + 1;
createInfo.minImageCount = maxFrames;
createInfo.imageFormat = vkSurfaceFormat.format;
createInfo.imageColorSpace = vkSurfaceFormat.colorSpace;
createInfo.imageExtent = vkExtent2D;
createInfo.imageArrayLayers = 1;
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
createInfo.preTransform = capabilities.currentTransform;
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
createInfo.presentMode = vkPresentMode;
createInfo.clipped = VK_TRUE;
createInfo.oldSwapchain = VK_NULL_HANDLE;
uint32_t queueFamilyIndices[] = { device->vkGraphicsFamily.value(), vkPresentMode };
if (device->vkGraphicsFamily.value() != vkPresentMode) {
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueFamilyIndices;
}
else {
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
}
vkCreateSwapchainKHR(device->vkDevice, &createInfo, nullptr, &vkSwapchain);
vkGetSwapchainImagesKHR(device->vkDevice, vkSwapchain, &maxFrames, nullptr);
vkFrames.resize(maxFrames);
vkGetSwapchainImagesKHR(device->vkDevice, vkSwapchain, &maxFrames, vkFrames.data());
vkFrameViews.resize(vkFrames.size());
for (size_t i = 0; i < vkFrames.size(); i++) {
VkImageViewCreateInfo IVcreateInfo{};
IVcreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
IVcreateInfo.image = vkFrames[i];
IVcreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
IVcreateInfo.format = vkSurfaceFormat.format;
IVcreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
IVcreateInfo.subresourceRange.baseArrayLayer = 0;
IVcreateInfo.subresourceRange.baseMipLevel = 0;
IVcreateInfo.subresourceRange.layerCount = 1;
IVcreateInfo.subresourceRange.levelCount = 1;
IVcreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
IVcreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
IVcreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
IVcreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
Assert(!vkCreateImageView(device->vkDevice, &IVcreateInfo, nullptr, &vkFrameViews[i]) != VK_SUCCESS);
}
vector<VkDynamicState> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState{};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = static_cast<uint32>(dynamicStates.size());
dynamicState.pDynamicStates = dynamicStates.data();
VkPipelineViewportStateCreateInfo viewportState{};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
VkViewport viewport;
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)vkExtent2D.width;
viewport.height = (float)vkExtent2D.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
VkRect2D scissor;
scissor.offset = { 0, 0 };
scissor.extent = vkExtent2D;
viewportState.pScissors = &scissor;
VkPipelineMultisampleStateCreateInfo multisampling{};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
multisampling.minSampleShading = 1.0f; // Optional
multisampling.pSampleMask = nullptr; // Optional
multisampling.alphaToCoverageEnable = VK_FALSE; // Optional
multisampling.alphaToOneEnable = VK_FALSE; // Optional
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
VkPipelineColorBlendStateCreateInfo colorBlending{};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.logicOp = VK_LOGIC_OP_COPY; // Optional
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
colorBlending.blendConstants[0] = 0.0f; // Optional
colorBlending.blendConstants[1] = 0.0f; // Optional
colorBlending.blendConstants[2] = 0.0f; // Optional
colorBlending.blendConstants[3] = 0.0f; // Optional
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 0; // Optional
pipelineLayoutInfo.pSetLayouts = nullptr; // Optional
pipelineLayoutInfo.pushConstantRangeCount = 0; // Optional
pipelineLayoutInfo.pPushConstantRanges = nullptr; // Optional
LoadVkFunc(vkCreatePipelineLayout);
Assert(!vkCreatePipelineLayout(device->vkDevice, &pipelineLayoutInfo, nullptr, &vkPipelineLayout));
VkAttachmentDescription colorAttachment{};
colorAttachment.format = vkSurfaceFormat.format;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorAttachmentRef{};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
VkRenderPassCreateInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = 1;
renderPassInfo.pAttachments = &colorAttachment;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 1;
VkSubpassDependency dependency{};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
renderPassInfo.pDependencies = &dependency;
LoadVkFunc(vkCreateRenderPass);
Assert(!vkCreateRenderPass(device->vkDevice, &renderPassInfo, nullptr, &vkRenderPass));
VkGraphicsPipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = shaders.size();
vector<VkPipelineShaderStageCreateInfo> shadersCI;
for (uint16 i = 0; i < shaders.size(); i++)
{
std::ifstream file(shaders[i].vertex, std::ios::ate | std::ios::binary);
Assert(file.is_open());
size_t fileSize = static_cast<size_t>(file.tellg());
std::vector<char> buffer(fileSize);
file.seekg(0);
file.read(buffer.data(), fileSize);
file.close();
VkShaderModuleCreateInfo vkVertCreateInfo{};
vkVertCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
vkVertCreateInfo.codeSize = buffer.size();
vkVertCreateInfo.pCode = reinterpret_cast<const uint32_t*>(buffer.data());
VkShaderModule vertexShaderModule;
VkShaderModule fragmentShaderModule;
LoadVkFunc(vkCreateShaderModule);
Assert(!vkCreateShaderModule(device->vkDevice, &vkVertCreateInfo, nullptr, &vertexShaderModule) != VK_SUCCESS);
file.open(shaders[i].fragment, std::ios::ate | std::ios::binary);
Assert(file.is_open());
fileSize = static_cast<size_t>(file.tellg());
buffer.clear();
buffer.resize(fileSize);
file.seekg(0);
file.read(buffer.data(), fileSize);
file.close();
VkShaderModuleCreateInfo vkFragCreateInfo{};
vkFragCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
vkFragCreateInfo.codeSize = buffer.size();
vkFragCreateInfo.pCode = reinterpret_cast<const uint32_t*>(buffer.data());
Assert(!vkCreateShaderModule(device->vkDevice, &vkFragCreateInfo, nullptr, &fragmentShaderModule) != VK_SUCCESS);
VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vertexShaderModule;
vertShaderStageInfo.pName = "main";
vertShaderStageInfo.pSpecializationInfo = nullptr;
VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fragmentShaderModule;
fragShaderStageInfo.pName = "main";
fragShaderStageInfo.pSpecializationInfo = nullptr;
shadersCI.push_back(vertShaderStageInfo);
i++;
shadersCI.push_back(fragShaderStageInfo);
}
pipelineInfo.pStages = shadersCI.data();
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = 0;
vertexInputInfo.pVertexBindingDescriptions = nullptr;
vertexInputInfo.vertexAttributeDescriptionCount = 0;
vertexInputInfo.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssembly.primitiveRestartEnable = VK_FALSE;
VkPipelineRasterizationStateCreateInfo rasterizer{};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = &dynamicState;
pipelineInfo.renderPass = vkRenderPass;
pipelineInfo.layout = vkPipelineLayout;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
LoadVkFunc(vkCreateGraphicsPipelines);
Assert(!vkCreateGraphicsPipelines(device->vkDevice, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &vkPipeline));
vkFrameBuffers.resize(vkFrameViews.size());
LoadVkFunc(vkCreateFramebuffer);
for (size_t i = 0; i < vkFrameBuffers.size(); i++) {
VkImageView attachments[] = {
vkFrameViews[i]
};
VkFramebufferCreateInfo framebufferInfo{};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = vkRenderPass;
framebufferInfo.attachmentCount = 1;
framebufferInfo.pAttachments = attachments;
framebufferInfo.width = vkExtent2D.width;
framebufferInfo.height = vkExtent2D.height;
framebufferInfo.layers = 1;
Assert(!vkCreateFramebuffer(device->vkDevice, &framebufferInfo, nullptr, &vkFrameBuffers[i]));
}
VkCommandPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
poolInfo.queueFamilyIndex = device->vkGraphicsFamily.value();
LoadVkFunc(vkCreateCommandPool);
Assert(!vkCreateCommandPool(device->vkDevice, &poolInfo, nullptr, &vkCommandPool));
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = vkCommandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = maxFrames;
vkCommandBuffers.resize(maxFrames);
LoadVkFunc(vkAllocateCommandBuffers);
Assert(!vkAllocateCommandBuffers(device->vkDevice, &allocInfo, vkCommandBuffers.data()));
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
vkFences.resize(maxFrames);
vkAvailableSems.resize(maxFrames);
vkFinishedSems.resize(maxFrames);
VkSemaphoreCreateInfo semaphoreInfo{};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
LoadVkFunc(vkCreateFence);
LoadVkFunc(vkCreateSemaphore);
for (uint32 i = 0; i < maxFrames; i++) {
Assert(vkCreateFence(device->vkDevice, &fenceInfo, nullptr, &vkFences[i]) == VK_SUCCESS);
Assert(vkCreateSemaphore(device->vkDevice, &semaphoreInfo, nullptr, &vkAvailableSems[i]) == VK_SUCCESS);
Assert(vkCreateSemaphore(device->vkDevice, &semaphoreInfo, nullptr, &vkFinishedSems[i]) == VK_SUCCESS);
}
</code>
<code>device = gd->getDevice(); Assert(!SDL_Vulkan_CreateSurface(window, gd->getVkInstance(), NULL, &vkSurface) != SDL_TRUE); LoadVkFunc(vkGetPhysicalDeviceSurfaceSupportKHR); LoadVkFunc(vkGetPhysicalDeviceSurfaceCapabilitiesKHR); LoadVkFunc(vkGetPhysicalDeviceSurfaceFormatsKHR); LoadVkFunc(vkCreateSwapchainKHR); LoadVkFunc(vkGetSwapchainImagesKHR); LoadVkFunc(vkCreateImageView); VkSurfaceCapabilitiesKHR capabilities; std::vector<VkSurfaceFormatKHR> formats; std::vector<VkPresentModeKHR> presentModes; vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device->vkPhysDevice, vkSurface, &capabilities); uint32_t formatCount; vkGetPhysicalDeviceSurfaceFormatsKHR(device->vkPhysDevice, vkSurface, &formatCount, nullptr); if (formatCount != 0) { formats.resize(formatCount); vkGetPhysicalDeviceSurfaceFormatsKHR(device->vkPhysDevice, vkSurface, &formatCount, formats.data()); } AssertMessage(!(formats.empty() && presentModes.empty()), "Failed to detect format and present mode!"); for (const auto& availableFormat : formats) { if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { vkSurfaceFormat = availableFormat; } } if (!(vkSurfaceFormat.format == VK_FORMAT_B8G8R8A8_UNORM && vkSurfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)) vkSurfaceFormat = formats[0]; for (const auto& availablePresentMode : presentModes) { if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) { vkPresentMode = VK_PRESENT_MODE_MAILBOX_KHR; } } if (vkPresentMode != VK_PRESENT_MODE_MAILBOX_KHR) vkPresentMode = VK_PRESENT_MODE_FIFO_KHR; if (capabilities.currentExtent.width != UINT32_MAX) { vkExtent2D = capabilities.currentExtent; } else { int width, height; SDL_GetWindowSizeInPixels(window, &width, &height); VkExtent2D actualExtent = { static_cast<uint32_t>(width), static_cast<uint32_t>(height) }; actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width); actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height); vkExtent2D = actualExtent; } formats.clear(); presentModes.clear(); VkSwapchainCreateInfoKHR createInfo{}; createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; createInfo.surface = vkSurface; maxFrames = capabilities.maxImageCount > 0 && (capabilities.minImageCount + 1) > capabilities.maxImageCount ? capabilities.maxImageCount : capabilities.minImageCount + 1; createInfo.minImageCount = maxFrames; createInfo.imageFormat = vkSurfaceFormat.format; createInfo.imageColorSpace = vkSurfaceFormat.colorSpace; createInfo.imageExtent = vkExtent2D; createInfo.imageArrayLayers = 1; createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; createInfo.preTransform = capabilities.currentTransform; createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; createInfo.presentMode = vkPresentMode; createInfo.clipped = VK_TRUE; createInfo.oldSwapchain = VK_NULL_HANDLE; uint32_t queueFamilyIndices[] = { device->vkGraphicsFamily.value(), vkPresentMode }; if (device->vkGraphicsFamily.value() != vkPresentMode) { createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT; createInfo.queueFamilyIndexCount = 2; createInfo.pQueueFamilyIndices = queueFamilyIndices; } else { createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; } vkCreateSwapchainKHR(device->vkDevice, &createInfo, nullptr, &vkSwapchain); vkGetSwapchainImagesKHR(device->vkDevice, vkSwapchain, &maxFrames, nullptr); vkFrames.resize(maxFrames); vkGetSwapchainImagesKHR(device->vkDevice, vkSwapchain, &maxFrames, vkFrames.data()); vkFrameViews.resize(vkFrames.size()); for (size_t i = 0; i < vkFrames.size(); i++) { VkImageViewCreateInfo IVcreateInfo{}; IVcreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; IVcreateInfo.image = vkFrames[i]; IVcreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; IVcreateInfo.format = vkSurfaceFormat.format; IVcreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; IVcreateInfo.subresourceRange.baseArrayLayer = 0; IVcreateInfo.subresourceRange.baseMipLevel = 0; IVcreateInfo.subresourceRange.layerCount = 1; IVcreateInfo.subresourceRange.levelCount = 1; IVcreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; IVcreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; IVcreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; IVcreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; Assert(!vkCreateImageView(device->vkDevice, &IVcreateInfo, nullptr, &vkFrameViews[i]) != VK_SUCCESS); } vector<VkDynamicState> dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dynamicState{}; dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamicState.dynamicStateCount = static_cast<uint32>(dynamicStates.size()); dynamicState.pDynamicStates = dynamicStates.data(); VkPipelineViewportStateCreateInfo viewportState{}; viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewportState.viewportCount = 1; VkViewport viewport; viewport.x = 0.0f; viewport.y = 0.0f; viewport.width = (float)vkExtent2D.width; viewport.height = (float)vkExtent2D.height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; viewportState.pViewports = &viewport; viewportState.scissorCount = 1; VkRect2D scissor; scissor.offset = { 0, 0 }; scissor.extent = vkExtent2D; viewportState.pScissors = &scissor; VkPipelineMultisampleStateCreateInfo multisampling{}; multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampling.sampleShadingEnable = VK_FALSE; multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; multisampling.minSampleShading = 1.0f; // Optional multisampling.pSampleMask = nullptr; // Optional multisampling.alphaToCoverageEnable = VK_FALSE; // Optional multisampling.alphaToOneEnable = VK_FALSE; // Optional VkPipelineColorBlendAttachmentState colorBlendAttachment{}; colorBlendAttachment.blendEnable = VK_TRUE; colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD; colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD; VkPipelineColorBlendStateCreateInfo colorBlending{}; colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; colorBlending.logicOpEnable = VK_FALSE; colorBlending.logicOp = VK_LOGIC_OP_COPY; // Optional colorBlending.attachmentCount = 1; colorBlending.pAttachments = &colorBlendAttachment; colorBlending.blendConstants[0] = 0.0f; // Optional colorBlending.blendConstants[1] = 0.0f; // Optional colorBlending.blendConstants[2] = 0.0f; // Optional colorBlending.blendConstants[3] = 0.0f; // Optional VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipelineLayoutInfo.setLayoutCount = 0; // Optional pipelineLayoutInfo.pSetLayouts = nullptr; // Optional pipelineLayoutInfo.pushConstantRangeCount = 0; // Optional pipelineLayoutInfo.pPushConstantRanges = nullptr; // Optional LoadVkFunc(vkCreatePipelineLayout); Assert(!vkCreatePipelineLayout(device->vkDevice, &pipelineLayoutInfo, nullptr, &vkPipelineLayout)); VkAttachmentDescription colorAttachment{}; colorAttachment.format = vkSurfaceFormat.format; colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT; colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; VkAttachmentReference colorAttachmentRef{}; colorAttachmentRef.attachment = 0; colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &colorAttachmentRef; VkRenderPassCreateInfo renderPassInfo{}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassInfo.attachmentCount = 1; renderPassInfo.pAttachments = &colorAttachment; renderPassInfo.subpassCount = 1; renderPassInfo.pSubpasses = &subpass; renderPassInfo.dependencyCount = 1; VkSubpassDependency dependency{}; dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.dstSubpass = 0; dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.srcAccessMask = 0; dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; renderPassInfo.pDependencies = &dependency; LoadVkFunc(vkCreateRenderPass); Assert(!vkCreateRenderPass(device->vkDevice, &renderPassInfo, nullptr, &vkRenderPass)); VkGraphicsPipelineCreateInfo pipelineInfo{}; pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipelineInfo.stageCount = shaders.size(); vector<VkPipelineShaderStageCreateInfo> shadersCI; for (uint16 i = 0; i < shaders.size(); i++) { std::ifstream file(shaders[i].vertex, std::ios::ate | std::ios::binary); Assert(file.is_open()); size_t fileSize = static_cast<size_t>(file.tellg()); std::vector<char> buffer(fileSize); file.seekg(0); file.read(buffer.data(), fileSize); file.close(); VkShaderModuleCreateInfo vkVertCreateInfo{}; vkVertCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; vkVertCreateInfo.codeSize = buffer.size(); vkVertCreateInfo.pCode = reinterpret_cast<const uint32_t*>(buffer.data()); VkShaderModule vertexShaderModule; VkShaderModule fragmentShaderModule; LoadVkFunc(vkCreateShaderModule); Assert(!vkCreateShaderModule(device->vkDevice, &vkVertCreateInfo, nullptr, &vertexShaderModule) != VK_SUCCESS); file.open(shaders[i].fragment, std::ios::ate | std::ios::binary); Assert(file.is_open()); fileSize = static_cast<size_t>(file.tellg()); buffer.clear(); buffer.resize(fileSize); file.seekg(0); file.read(buffer.data(), fileSize); file.close(); VkShaderModuleCreateInfo vkFragCreateInfo{}; vkFragCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; vkFragCreateInfo.codeSize = buffer.size(); vkFragCreateInfo.pCode = reinterpret_cast<const uint32_t*>(buffer.data()); Assert(!vkCreateShaderModule(device->vkDevice, &vkFragCreateInfo, nullptr, &fragmentShaderModule) != VK_SUCCESS); VkPipelineShaderStageCreateInfo vertShaderStageInfo{}; vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT; vertShaderStageInfo.module = vertexShaderModule; vertShaderStageInfo.pName = "main"; vertShaderStageInfo.pSpecializationInfo = nullptr; VkPipelineShaderStageCreateInfo fragShaderStageInfo{}; fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT; fragShaderStageInfo.module = fragmentShaderModule; fragShaderStageInfo.pName = "main"; fragShaderStageInfo.pSpecializationInfo = nullptr; shadersCI.push_back(vertShaderStageInfo); i++; shadersCI.push_back(fragShaderStageInfo); } pipelineInfo.pStages = shadersCI.data(); VkPipelineVertexInputStateCreateInfo vertexInputInfo{}; vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertexInputInfo.vertexBindingDescriptionCount = 0; vertexInputInfo.pVertexBindingDescriptions = nullptr; vertexInputInfo.vertexAttributeDescriptionCount = 0; vertexInputInfo.pVertexAttributeDescriptions = nullptr; VkPipelineInputAssemblyStateCreateInfo inputAssembly{}; inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; inputAssembly.primitiveRestartEnable = VK_FALSE; VkPipelineRasterizationStateCreateInfo rasterizer{}; rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizer.depthClampEnable = VK_FALSE; rasterizer.rasterizerDiscardEnable = VK_FALSE; rasterizer.polygonMode = VK_POLYGON_MODE_FILL; rasterizer.lineWidth = 1.0f; rasterizer.cullMode = VK_CULL_MODE_BACK_BIT; rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE; rasterizer.depthBiasEnable = VK_FALSE; pipelineInfo.pVertexInputState = &vertexInputInfo; pipelineInfo.pInputAssemblyState = &inputAssembly; pipelineInfo.pViewportState = &viewportState; pipelineInfo.pRasterizationState = &rasterizer; pipelineInfo.pMultisampleState = &multisampling; pipelineInfo.pColorBlendState = &colorBlending; pipelineInfo.pDynamicState = &dynamicState; pipelineInfo.renderPass = vkRenderPass; pipelineInfo.layout = vkPipelineLayout; pipelineInfo.subpass = 0; pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; LoadVkFunc(vkCreateGraphicsPipelines); Assert(!vkCreateGraphicsPipelines(device->vkDevice, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &vkPipeline)); vkFrameBuffers.resize(vkFrameViews.size()); LoadVkFunc(vkCreateFramebuffer); for (size_t i = 0; i < vkFrameBuffers.size(); i++) { VkImageView attachments[] = { vkFrameViews[i] }; VkFramebufferCreateInfo framebufferInfo{}; framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebufferInfo.renderPass = vkRenderPass; framebufferInfo.attachmentCount = 1; framebufferInfo.pAttachments = attachments; framebufferInfo.width = vkExtent2D.width; framebufferInfo.height = vkExtent2D.height; framebufferInfo.layers = 1; Assert(!vkCreateFramebuffer(device->vkDevice, &framebufferInfo, nullptr, &vkFrameBuffers[i])); } VkCommandPoolCreateInfo poolInfo{}; poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; poolInfo.queueFamilyIndex = device->vkGraphicsFamily.value(); LoadVkFunc(vkCreateCommandPool); Assert(!vkCreateCommandPool(device->vkDevice, &poolInfo, nullptr, &vkCommandPool)); VkCommandBufferAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.commandPool = vkCommandPool; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandBufferCount = maxFrames; vkCommandBuffers.resize(maxFrames); LoadVkFunc(vkAllocateCommandBuffers); Assert(!vkAllocateCommandBuffers(device->vkDevice, &allocInfo, vkCommandBuffers.data())); VkFenceCreateInfo fenceInfo{}; fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; vkFences.resize(maxFrames); vkAvailableSems.resize(maxFrames); vkFinishedSems.resize(maxFrames); VkSemaphoreCreateInfo semaphoreInfo{}; semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; LoadVkFunc(vkCreateFence); LoadVkFunc(vkCreateSemaphore); for (uint32 i = 0; i < maxFrames; i++) { Assert(vkCreateFence(device->vkDevice, &fenceInfo, nullptr, &vkFences[i]) == VK_SUCCESS); Assert(vkCreateSemaphore(device->vkDevice, &semaphoreInfo, nullptr, &vkAvailableSems[i]) == VK_SUCCESS); Assert(vkCreateSemaphore(device->vkDevice, &semaphoreInfo, nullptr, &vkFinishedSems[i]) == VK_SUCCESS); } </code>
device = gd->getDevice();
        Assert(!SDL_Vulkan_CreateSurface(window, gd->getVkInstance(), NULL, &vkSurface) != SDL_TRUE);

        LoadVkFunc(vkGetPhysicalDeviceSurfaceSupportKHR);
        LoadVkFunc(vkGetPhysicalDeviceSurfaceCapabilitiesKHR);
        LoadVkFunc(vkGetPhysicalDeviceSurfaceFormatsKHR);
        LoadVkFunc(vkCreateSwapchainKHR);
        LoadVkFunc(vkGetSwapchainImagesKHR);
        LoadVkFunc(vkCreateImageView);

        VkSurfaceCapabilitiesKHR capabilities;
        std::vector<VkSurfaceFormatKHR> formats;
        std::vector<VkPresentModeKHR> presentModes;

        vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device->vkPhysDevice, vkSurface, &capabilities);

        uint32_t formatCount;
        vkGetPhysicalDeviceSurfaceFormatsKHR(device->vkPhysDevice, vkSurface, &formatCount, nullptr);

        if (formatCount != 0) {
            formats.resize(formatCount);
            vkGetPhysicalDeviceSurfaceFormatsKHR(device->vkPhysDevice, vkSurface, &formatCount, formats.data());
        }

        AssertMessage(!(formats.empty() && presentModes.empty()), "Failed to detect format and present mode!");

        for (const auto& availableFormat : formats) {
            if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
                vkSurfaceFormat = availableFormat;
            }
        }
        if (!(vkSurfaceFormat.format == VK_FORMAT_B8G8R8A8_UNORM && vkSurfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)) vkSurfaceFormat = formats[0];

        for (const auto& availablePresentMode : presentModes) {
            if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
                vkPresentMode = VK_PRESENT_MODE_MAILBOX_KHR;
            }
        }
        if (vkPresentMode != VK_PRESENT_MODE_MAILBOX_KHR) vkPresentMode = VK_PRESENT_MODE_FIFO_KHR;

        if (capabilities.currentExtent.width != UINT32_MAX) {
            vkExtent2D = capabilities.currentExtent;
        }
        else {
            int width, height;
            SDL_GetWindowSizeInPixels(window, &width, &height);

            VkExtent2D actualExtent = {
                static_cast<uint32_t>(width),
                static_cast<uint32_t>(height)
            };

            actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
            actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);

            vkExtent2D = actualExtent;
        }
        formats.clear();
        presentModes.clear();

        VkSwapchainCreateInfoKHR createInfo{};
        createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
        createInfo.surface = vkSurface;
        maxFrames = capabilities.maxImageCount > 0 && (capabilities.minImageCount + 1) > capabilities.maxImageCount ? capabilities.maxImageCount : capabilities.minImageCount + 1;
        createInfo.minImageCount = maxFrames;
        createInfo.imageFormat = vkSurfaceFormat.format;
        createInfo.imageColorSpace = vkSurfaceFormat.colorSpace;
        createInfo.imageExtent = vkExtent2D;
        createInfo.imageArrayLayers = 1;
        createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
        createInfo.preTransform = capabilities.currentTransform;
        createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
        createInfo.presentMode = vkPresentMode;
        createInfo.clipped = VK_TRUE;
        createInfo.oldSwapchain = VK_NULL_HANDLE;
        uint32_t queueFamilyIndices[] = { device->vkGraphicsFamily.value(), vkPresentMode };

        if (device->vkGraphicsFamily.value() != vkPresentMode) {
            createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
            createInfo.queueFamilyIndexCount = 2;
            createInfo.pQueueFamilyIndices = queueFamilyIndices;
        }
        else {
            createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
        }

        vkCreateSwapchainKHR(device->vkDevice, &createInfo, nullptr, &vkSwapchain);
        vkGetSwapchainImagesKHR(device->vkDevice, vkSwapchain, &maxFrames, nullptr);
        vkFrames.resize(maxFrames);
        vkGetSwapchainImagesKHR(device->vkDevice, vkSwapchain, &maxFrames, vkFrames.data());

        vkFrameViews.resize(vkFrames.size());

        for (size_t i = 0; i < vkFrames.size(); i++) {
            VkImageViewCreateInfo IVcreateInfo{};
            IVcreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
            IVcreateInfo.image = vkFrames[i];
            IVcreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
            IVcreateInfo.format = vkSurfaceFormat.format;

            IVcreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
            IVcreateInfo.subresourceRange.baseArrayLayer = 0;
            IVcreateInfo.subresourceRange.baseMipLevel = 0;
            IVcreateInfo.subresourceRange.layerCount = 1;
            IVcreateInfo.subresourceRange.levelCount = 1;

            IVcreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
            IVcreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
            IVcreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
            IVcreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;

            Assert(!vkCreateImageView(device->vkDevice, &IVcreateInfo, nullptr, &vkFrameViews[i]) != VK_SUCCESS);
        }

        vector<VkDynamicState> dynamicStates = {
            VK_DYNAMIC_STATE_VIEWPORT,
            VK_DYNAMIC_STATE_SCISSOR
        };

        VkPipelineDynamicStateCreateInfo dynamicState{};
        dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
        dynamicState.dynamicStateCount = static_cast<uint32>(dynamicStates.size());
        dynamicState.pDynamicStates = dynamicStates.data();

        VkPipelineViewportStateCreateInfo viewportState{};
        viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;

        viewportState.viewportCount = 1;

        VkViewport viewport;
        viewport.x = 0.0f;
        viewport.y = 0.0f;
        viewport.width = (float)vkExtent2D.width;
        viewport.height = (float)vkExtent2D.height;
        viewport.minDepth = 0.0f;
        viewport.maxDepth = 1.0f;
        viewportState.pViewports = &viewport;

        viewportState.scissorCount = 1;
        VkRect2D scissor;
        scissor.offset = { 0, 0 };
        scissor.extent = vkExtent2D;
        viewportState.pScissors = &scissor;

        VkPipelineMultisampleStateCreateInfo multisampling{};
        multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
        multisampling.sampleShadingEnable = VK_FALSE;
        multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
        multisampling.minSampleShading = 1.0f; // Optional
        multisampling.pSampleMask = nullptr; // Optional
        multisampling.alphaToCoverageEnable = VK_FALSE; // Optional
        multisampling.alphaToOneEnable = VK_FALSE; // Optional

        VkPipelineColorBlendAttachmentState colorBlendAttachment{};
        colorBlendAttachment.blendEnable = VK_TRUE;
        colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
        colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
        colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
        colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
        colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
        colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;

        VkPipelineColorBlendStateCreateInfo colorBlending{};
        colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
        colorBlending.logicOpEnable = VK_FALSE;
        colorBlending.logicOp = VK_LOGIC_OP_COPY; // Optional
        colorBlending.attachmentCount = 1;
        colorBlending.pAttachments = &colorBlendAttachment;
        colorBlending.blendConstants[0] = 0.0f; // Optional
        colorBlending.blendConstants[1] = 0.0f; // Optional
        colorBlending.blendConstants[2] = 0.0f; // Optional
        colorBlending.blendConstants[3] = 0.0f; // Optional

        VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
        pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
        pipelineLayoutInfo.setLayoutCount = 0; // Optional
        pipelineLayoutInfo.pSetLayouts = nullptr; // Optional
        pipelineLayoutInfo.pushConstantRangeCount = 0; // Optional
        pipelineLayoutInfo.pPushConstantRanges = nullptr; // Optional

        LoadVkFunc(vkCreatePipelineLayout);

        Assert(!vkCreatePipelineLayout(device->vkDevice, &pipelineLayoutInfo, nullptr, &vkPipelineLayout));

        VkAttachmentDescription colorAttachment{};
        colorAttachment.format = vkSurfaceFormat.format;
        colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
        colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
        colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
        colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
        colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
        colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
        colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;

        VkAttachmentReference colorAttachmentRef{};
        colorAttachmentRef.attachment = 0;
        colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;

        VkSubpassDescription subpass{};
        subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
        subpass.colorAttachmentCount = 1;
        subpass.pColorAttachments = &colorAttachmentRef;

        VkRenderPassCreateInfo renderPassInfo{};
        renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
        renderPassInfo.attachmentCount = 1;
        renderPassInfo.pAttachments = &colorAttachment;
        renderPassInfo.subpassCount = 1;
        renderPassInfo.pSubpasses = &subpass;
        renderPassInfo.dependencyCount = 1;

        VkSubpassDependency dependency{};
        dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
        dependency.dstSubpass = 0;
        dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
        dependency.srcAccessMask = 0;
        dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
        dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;

        renderPassInfo.pDependencies = &dependency;

        LoadVkFunc(vkCreateRenderPass);

        Assert(!vkCreateRenderPass(device->vkDevice, &renderPassInfo, nullptr, &vkRenderPass));

        VkGraphicsPipelineCreateInfo pipelineInfo{};
        pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
        pipelineInfo.stageCount = shaders.size();

        vector<VkPipelineShaderStageCreateInfo> shadersCI;

        for (uint16 i = 0; i < shaders.size(); i++)
        {
            std::ifstream file(shaders[i].vertex, std::ios::ate | std::ios::binary);

            Assert(file.is_open());

            size_t fileSize = static_cast<size_t>(file.tellg());
            std::vector<char> buffer(fileSize);

            file.seekg(0);
            file.read(buffer.data(), fileSize);
            file.close();

            VkShaderModuleCreateInfo vkVertCreateInfo{};
            vkVertCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
            vkVertCreateInfo.codeSize = buffer.size();
            vkVertCreateInfo.pCode = reinterpret_cast<const uint32_t*>(buffer.data());

            VkShaderModule vertexShaderModule;
            VkShaderModule fragmentShaderModule;

            LoadVkFunc(vkCreateShaderModule);
            Assert(!vkCreateShaderModule(device->vkDevice, &vkVertCreateInfo, nullptr, &vertexShaderModule) != VK_SUCCESS);

            file.open(shaders[i].fragment, std::ios::ate | std::ios::binary);

            Assert(file.is_open());

            fileSize = static_cast<size_t>(file.tellg());
            buffer.clear();
            buffer.resize(fileSize);

            file.seekg(0);
            file.read(buffer.data(), fileSize);
            file.close();

            VkShaderModuleCreateInfo vkFragCreateInfo{};
            vkFragCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
            vkFragCreateInfo.codeSize = buffer.size();
            vkFragCreateInfo.pCode = reinterpret_cast<const uint32_t*>(buffer.data());

            Assert(!vkCreateShaderModule(device->vkDevice, &vkFragCreateInfo, nullptr, &fragmentShaderModule) != VK_SUCCESS);

            VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
            vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
            vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
            vertShaderStageInfo.module = vertexShaderModule;

            vertShaderStageInfo.pName = "main";

            vertShaderStageInfo.pSpecializationInfo = nullptr;

            VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
            fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
            fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
            fragShaderStageInfo.module = fragmentShaderModule;

            fragShaderStageInfo.pName = "main";

            fragShaderStageInfo.pSpecializationInfo = nullptr;

            shadersCI.push_back(vertShaderStageInfo);
            i++;
            shadersCI.push_back(fragShaderStageInfo);
        }

        pipelineInfo.pStages = shadersCI.data();

        VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
        vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
        vertexInputInfo.vertexBindingDescriptionCount = 0;
        vertexInputInfo.pVertexBindingDescriptions = nullptr;
        vertexInputInfo.vertexAttributeDescriptionCount = 0;
        vertexInputInfo.pVertexAttributeDescriptions = nullptr;

        VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
        inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
        inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
        inputAssembly.primitiveRestartEnable = VK_FALSE;

        VkPipelineRasterizationStateCreateInfo rasterizer{};
        rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
        rasterizer.depthClampEnable = VK_FALSE;
        rasterizer.rasterizerDiscardEnable = VK_FALSE;
        rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
        rasterizer.lineWidth = 1.0f;
        rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
        rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
        rasterizer.depthBiasEnable = VK_FALSE;

        pipelineInfo.pVertexInputState = &vertexInputInfo;
        pipelineInfo.pInputAssemblyState = &inputAssembly;
        pipelineInfo.pViewportState = &viewportState;
        pipelineInfo.pRasterizationState = &rasterizer;
        pipelineInfo.pMultisampleState = &multisampling;
        pipelineInfo.pColorBlendState = &colorBlending;
        pipelineInfo.pDynamicState = &dynamicState;
        pipelineInfo.renderPass = vkRenderPass;
        pipelineInfo.layout = vkPipelineLayout;
        pipelineInfo.subpass = 0;
        pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;

        LoadVkFunc(vkCreateGraphicsPipelines);

        Assert(!vkCreateGraphicsPipelines(device->vkDevice, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &vkPipeline));

        vkFrameBuffers.resize(vkFrameViews.size());

        LoadVkFunc(vkCreateFramebuffer);

        for (size_t i = 0; i < vkFrameBuffers.size(); i++) {
            VkImageView attachments[] = {
                vkFrameViews[i]
            };
            VkFramebufferCreateInfo framebufferInfo{};
            framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
            framebufferInfo.renderPass = vkRenderPass;
            framebufferInfo.attachmentCount = 1;
            framebufferInfo.pAttachments = attachments;
            framebufferInfo.width = vkExtent2D.width;
            framebufferInfo.height = vkExtent2D.height;
            framebufferInfo.layers = 1;

            Assert(!vkCreateFramebuffer(device->vkDevice, &framebufferInfo, nullptr, &vkFrameBuffers[i]));
        }

        VkCommandPoolCreateInfo poolInfo{};
        poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
        poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
        poolInfo.queueFamilyIndex = device->vkGraphicsFamily.value();

        LoadVkFunc(vkCreateCommandPool);

        Assert(!vkCreateCommandPool(device->vkDevice, &poolInfo, nullptr, &vkCommandPool));

        VkCommandBufferAllocateInfo allocInfo{};
        allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
        allocInfo.commandPool = vkCommandPool;
        allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
        allocInfo.commandBufferCount = maxFrames;
        vkCommandBuffers.resize(maxFrames);

        LoadVkFunc(vkAllocateCommandBuffers);

        Assert(!vkAllocateCommandBuffers(device->vkDevice, &allocInfo, vkCommandBuffers.data()));

        VkFenceCreateInfo fenceInfo{};
        fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;

        vkFences.resize(maxFrames);
        vkAvailableSems.resize(maxFrames);
        vkFinishedSems.resize(maxFrames);

        VkSemaphoreCreateInfo semaphoreInfo{};
        semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;

        LoadVkFunc(vkCreateFence);
        LoadVkFunc(vkCreateSemaphore);
        for (uint32 i = 0; i < maxFrames; i++) {
            Assert(vkCreateFence(device->vkDevice, &fenceInfo, nullptr, &vkFences[i]) == VK_SUCCESS);
            Assert(vkCreateSemaphore(device->vkDevice, &semaphoreInfo, nullptr, &vkAvailableSems[i]) == VK_SUCCESS);
            Assert(vkCreateSemaphore(device->vkDevice, &semaphoreInfo, nullptr, &vkFinishedSems[i]) == VK_SUCCESS);
        }

The method code that renders to vkSurface:

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<code>LoadVkFunc(vkWaitForFences);
vkWaitForFences(device->vkDevice, 1, &vkFences[currentFrameID], VK_TRUE, UINT64_MAX);
LoadVkFunc(vkResetFences);
vkResetFences(device->vkDevice, 1, &vkFences[currentFrameID]);
uint32 imageID;
LoadVkFunc(vkAcquireNextImageKHR);
vkAcquireNextImageKHR(device->vkDevice, vkSwapchain, UINT64_MAX, vkAvailableSems[currentFrameID], VK_NULL_HANDLE, &imageID);
LoadVkFunc(vkResetCommandBuffer);
vkResetCommandBuffer(vkCommandBuffers[currentFrameID], 0);
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
LoadVkFunc(vkBeginCommandBuffer);
Assert(!vkBeginCommandBuffer(vkCommandBuffers[currentFrameID], &beginInfo));
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = vkRenderPass;
renderPassInfo.framebuffer = vkFrameBuffers[imageID];
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = vkExtent2D;
VkClearValue clearColor = { { { 0.0f, 0.0f, 0.0f, 1.0f } } };
renderPassInfo.clearValueCount = 1;
renderPassInfo.pClearValues = &clearColor;
LoadVkFunc(vkCmdBindPipeline);
vkCmdBindPipeline(vkCommandBuffers[currentFrameID], VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipeline);
LoadVkFunc(vkCmdBeginRenderPass);
vkCmdBeginRenderPass(vkCommandBuffers[currentFrameID], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(vkExtent2D.width);
viewport.height = static_cast<float>(vkExtent2D.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
LoadVkFunc(vkCmdSetViewport);
vkCmdSetViewport(vkCommandBuffers[currentFrameID], 0, 1, &viewport);
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = vkExtent2D;
LoadVkFunc(vkCmdSetScissor);
vkCmdSetScissor(vkCommandBuffers[currentFrameID], 0, 1, &scissor);
LoadVkFunc(vkCmdDraw);
vkCmdDraw(vkCommandBuffers[currentFrameID], 3, 1, 0, 0);
LoadVkFunc(vkCmdEndRenderPass);
vkCmdEndRenderPass(vkCommandBuffers[currentFrameID]);
LoadVkFunc(vkEndCommandBuffer);
vkEndCommandBuffer(vkCommandBuffers[currentFrameID]);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &vkCommandBuffers[currentFrameID];
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &vkFinishedSems[currentFrameID];
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &vkAvailableSems[currentFrameID];
submitInfo.pWaitDstStageMask = waitStages;
LoadVkFunc(vkQueueSubmit);
Assert(vkQueueSubmit(device->vkGraphicsQueue, 1, &submitInfo, vkFences[currentFrameID]) == VK_SUCCESS);
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = &vkFinishedSems[currentFrameID];
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &vkSwapchain;
presentInfo.pImageIndices = &imageID;
presentInfo.pResults = nullptr; // Optional
LoadVkFunc(vkQueuePresentKHR);
vkQueuePresentKHR(device->vkPresentQueue, &presentInfo);
currentFrameID = currentFrameID < maxFrames - 1 ? currentFrameID + 1 : 0;
</code>
<code>LoadVkFunc(vkWaitForFences); vkWaitForFences(device->vkDevice, 1, &vkFences[currentFrameID], VK_TRUE, UINT64_MAX); LoadVkFunc(vkResetFences); vkResetFences(device->vkDevice, 1, &vkFences[currentFrameID]); uint32 imageID; LoadVkFunc(vkAcquireNextImageKHR); vkAcquireNextImageKHR(device->vkDevice, vkSwapchain, UINT64_MAX, vkAvailableSems[currentFrameID], VK_NULL_HANDLE, &imageID); LoadVkFunc(vkResetCommandBuffer); vkResetCommandBuffer(vkCommandBuffers[currentFrameID], 0); VkCommandBufferBeginInfo beginInfo{}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; LoadVkFunc(vkBeginCommandBuffer); Assert(!vkBeginCommandBuffer(vkCommandBuffers[currentFrameID], &beginInfo)); VkRenderPassBeginInfo renderPassInfo{}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassInfo.renderPass = vkRenderPass; renderPassInfo.framebuffer = vkFrameBuffers[imageID]; renderPassInfo.renderArea.offset = { 0, 0 }; renderPassInfo.renderArea.extent = vkExtent2D; VkClearValue clearColor = { { { 0.0f, 0.0f, 0.0f, 1.0f } } }; renderPassInfo.clearValueCount = 1; renderPassInfo.pClearValues = &clearColor; LoadVkFunc(vkCmdBindPipeline); vkCmdBindPipeline(vkCommandBuffers[currentFrameID], VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipeline); LoadVkFunc(vkCmdBeginRenderPass); vkCmdBeginRenderPass(vkCommandBuffers[currentFrameID], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport{}; viewport.x = 0.0f; viewport.y = 0.0f; viewport.width = static_cast<float>(vkExtent2D.width); viewport.height = static_cast<float>(vkExtent2D.height); viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; LoadVkFunc(vkCmdSetViewport); vkCmdSetViewport(vkCommandBuffers[currentFrameID], 0, 1, &viewport); VkRect2D scissor{}; scissor.offset = { 0, 0 }; scissor.extent = vkExtent2D; LoadVkFunc(vkCmdSetScissor); vkCmdSetScissor(vkCommandBuffers[currentFrameID], 0, 1, &scissor); LoadVkFunc(vkCmdDraw); vkCmdDraw(vkCommandBuffers[currentFrameID], 3, 1, 0, 0); LoadVkFunc(vkCmdEndRenderPass); vkCmdEndRenderPass(vkCommandBuffers[currentFrameID]); LoadVkFunc(vkEndCommandBuffer); vkEndCommandBuffer(vkCommandBuffers[currentFrameID]); VkSubmitInfo submitInfo{}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &vkCommandBuffers[currentFrameID]; submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = &vkFinishedSems[currentFrameID]; VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; submitInfo.waitSemaphoreCount = 1; submitInfo.pWaitSemaphores = &vkAvailableSems[currentFrameID]; submitInfo.pWaitDstStageMask = waitStages; LoadVkFunc(vkQueueSubmit); Assert(vkQueueSubmit(device->vkGraphicsQueue, 1, &submitInfo, vkFences[currentFrameID]) == VK_SUCCESS); VkPresentInfoKHR presentInfo{}; presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; presentInfo.waitSemaphoreCount = 1; presentInfo.pWaitSemaphores = &vkFinishedSems[currentFrameID]; presentInfo.swapchainCount = 1; presentInfo.pSwapchains = &vkSwapchain; presentInfo.pImageIndices = &imageID; presentInfo.pResults = nullptr; // Optional LoadVkFunc(vkQueuePresentKHR); vkQueuePresentKHR(device->vkPresentQueue, &presentInfo); currentFrameID = currentFrameID < maxFrames - 1 ? currentFrameID + 1 : 0; </code>
LoadVkFunc(vkWaitForFences);
vkWaitForFences(device->vkDevice, 1, &vkFences[currentFrameID], VK_TRUE, UINT64_MAX);

LoadVkFunc(vkResetFences);
vkResetFences(device->vkDevice, 1, &vkFences[currentFrameID]);

uint32 imageID;

LoadVkFunc(vkAcquireNextImageKHR);
vkAcquireNextImageKHR(device->vkDevice, vkSwapchain, UINT64_MAX, vkAvailableSems[currentFrameID], VK_NULL_HANDLE, &imageID);

LoadVkFunc(vkResetCommandBuffer);
vkResetCommandBuffer(vkCommandBuffers[currentFrameID], 0);

VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;

LoadVkFunc(vkBeginCommandBuffer);
Assert(!vkBeginCommandBuffer(vkCommandBuffers[currentFrameID], &beginInfo));

VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = vkRenderPass;
renderPassInfo.framebuffer = vkFrameBuffers[imageID];
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = vkExtent2D;

VkClearValue clearColor = { { { 0.0f, 0.0f, 0.0f, 1.0f } } };
renderPassInfo.clearValueCount = 1;
renderPassInfo.pClearValues = &clearColor;

LoadVkFunc(vkCmdBindPipeline);
vkCmdBindPipeline(vkCommandBuffers[currentFrameID], VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipeline);

LoadVkFunc(vkCmdBeginRenderPass);
vkCmdBeginRenderPass(vkCommandBuffers[currentFrameID], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);

VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(vkExtent2D.width);
viewport.height = static_cast<float>(vkExtent2D.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;

LoadVkFunc(vkCmdSetViewport);
vkCmdSetViewport(vkCommandBuffers[currentFrameID], 0, 1, &viewport);

VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = vkExtent2D;

LoadVkFunc(vkCmdSetScissor);
vkCmdSetScissor(vkCommandBuffers[currentFrameID], 0, 1, &scissor);

LoadVkFunc(vkCmdDraw);
vkCmdDraw(vkCommandBuffers[currentFrameID], 3, 1, 0, 0);

LoadVkFunc(vkCmdEndRenderPass);
vkCmdEndRenderPass(vkCommandBuffers[currentFrameID]);

LoadVkFunc(vkEndCommandBuffer);
vkEndCommandBuffer(vkCommandBuffers[currentFrameID]);

VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &vkCommandBuffers[currentFrameID];

submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &vkFinishedSems[currentFrameID];

VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &vkAvailableSems[currentFrameID];
submitInfo.pWaitDstStageMask = waitStages;

LoadVkFunc(vkQueueSubmit);
Assert(vkQueueSubmit(device->vkGraphicsQueue, 1, &submitInfo, vkFences[currentFrameID]) == VK_SUCCESS);

VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = &vkFinishedSems[currentFrameID];
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &vkSwapchain;
presentInfo.pImageIndices = &imageID;
presentInfo.pResults = nullptr; // Optional

LoadVkFunc(vkQueuePresentKHR);

vkQueuePresentKHR(device->vkPresentQueue, &presentInfo);

currentFrameID = currentFrameID < maxFrames - 1 ? currentFrameID + 1 : 0;

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