What’s the best and easiest way to simultaneously use Tauri and complex geometry render through WGPU?
I’m thinking of these ways:
- To use the beta version Tauri, where it is possible to render several windows at once
- Simply to add WGPU code to main to simultaneously render a second window through WGPU
What do you think, does it possible?
Or, perhaps, the most rational thing would be to abandon Tauri and use something that has shader support by default?