Beginner here. I’ve noticed two approaches to drawing new textures to the screen in raylib, firstly using DrawTexture directly in the drawing stage:
BeginDrawing();
DrawTexture(texture, posX, posY, WHITE);
EndDrawing();
And another by drawing your Texture2D to a RenderTexture2D before drawing the RenderTexture2D later:
BeginTextureMode(target);
DrawTexture(texture, posX, posY, WHITE);
EndTextureMode();
BeginDrawing();
DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2) { 0, 0 }, WHITE);
EndDrawing();
I’ve been using both approaches interchangeably without any though put behind it. What is the difference between the two? And how does each one affect performance?