After I updated to Unity 6, it automatically updates my Addressables package to the latest version. The problem, that it breaks backward compatibility and property ContentCatalogData.InternalIds
was removed.
What can I use instead of ContentCatalogData.InternalIds
to keep my program work?
P.S. I use ContentCatalogData.InternalIds
to determine what bundles are included to the catalog embedded in build and redirect loading path with Addressables.InternalIdTransformFunc
to take these bundles from build storage, but not download them from server.