screenshot of issueI’ve been following a threejs tutorial for a long time now and have never had this issue. Just got a new laptop about a month ago and I was following a tutorial and returned to finish and when I loaded it, I just got a white screen with the lilgui debuging program still functioning. It was working fine on this computer till just now. I’ll include a screenshot of the screen with the js console errors. Can anyone help me figure out what is going on?
Here are the error messages in the console:
<code>onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Failed to create a WebGL2 context.
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
3chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, GL_VENDOR = Google Inc. (Google), GL_RENDERER = ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver-5.0.0), GL_VERSION = 5.0.0, Sandboxed = yes, Optimus = no, AMD switchable = no, Reset notification strategy = 0x8252, ErrorMessage = BindToCurrentSequence failed: .
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Failed to create a WebGL2 context.
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
2chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, GL_VENDOR = Google Inc. (Google), GL_RENDERER = ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver-5.0.0), GL_VERSION = 5.0.0, Sandboxed = yes, Optimus = no, AMD switchable = no, Reset notification strategy = 0x8252, ErrorMessage = BindToCurrentSequence failed: .
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
chunk-6P5T4EWA.js?v=580916dd:17125 THREE.WebGLRenderer: Error creating WebGL context.
WebGLRenderer @ chunk-6P5T4EWA.js?v=580916dd:17125
chunk-6P5T4EWA.js?v=580916dd:17112 Uncaught Error: Error creating WebGL context.
at new WebGLRenderer (chunk-6P5T4EWA.js?v=580916dd:17112:19)
injected.js:4 Retrieving "b5x-stateful-inline-icon" flag errored: timed out - falling back
script.js:140 Uncaught ReferenceError: Cannot access 'renderer' before initialization
<code>onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
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chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Failed to create a WebGL2 context.
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
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3chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, GL_VENDOR = Google Inc. (Google), GL_RENDERER = ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver-5.0.0), GL_VERSION = 5.0.0, Sandboxed = yes, Optimus = no, AMD switchable = no, Reset notification strategy = 0x8252, ErrorMessage = BindToCurrentSequence failed: .
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
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chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Failed to create a WebGL2 context.
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
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2chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, GL_VENDOR = Google Inc. (Google), GL_RENDERER = ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver-5.0.0), GL_VERSION = 5.0.0, Sandboxed = yes, Optimus = no, AMD switchable = no, Reset notification strategy = 0x8252, ErrorMessage = BindToCurrentSequence failed: .
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
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chunk-6P5T4EWA.js?v=580916dd:17125 THREE.WebGLRenderer: Error creating WebGL context.
WebGLRenderer @ chunk-6P5T4EWA.js?v=580916dd:17125
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chunk-6P5T4EWA.js?v=580916dd:17112 Uncaught Error: Error creating WebGL context.
at new WebGLRenderer (chunk-6P5T4EWA.js?v=580916dd:17112:19)
at script.js:161:18
injected.js:4 Retrieving "b5x-stateful-inline-icon" flag errored: timed out - falling back
qy @ injected.js:4
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script.js:140 Uncaught ReferenceError: Cannot access 'renderer' before initialization
at script.js:140:5
</code>
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
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chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Failed to create a WebGL2 context.
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
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3chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, GL_VENDOR = Google Inc. (Google), GL_RENDERER = ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver-5.0.0), GL_VERSION = 5.0.0, Sandboxed = yes, Optimus = no, AMD switchable = no, Reset notification strategy = 0x8252, ErrorMessage = BindToCurrentSequence failed: .
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
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chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Failed to create a WebGL2 context.
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
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2chunk-6P5T4EWA.js?v=580916dd:17367 THREE.WebGLRenderer: A WebGL context could not be created. Reason: Could not create a WebGL context, VENDOR = 0xffff, DEVICE = 0xffff, GL_VENDOR = Google Inc. (Google), GL_RENDERER = ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver-5.0.0), GL_VERSION = 5.0.0, Sandboxed = yes, Optimus = no, AMD switchable = no, Reset notification strategy = 0x8252, ErrorMessage = BindToCurrentSequence failed: .
onContextCreationError @ chunk-6P5T4EWA.js?v=580916dd:17367
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chunk-6P5T4EWA.js?v=580916dd:17125 THREE.WebGLRenderer: Error creating WebGL context.
WebGLRenderer @ chunk-6P5T4EWA.js?v=580916dd:17125
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chunk-6P5T4EWA.js?v=580916dd:17112 Uncaught Error: Error creating WebGL context.
at new WebGLRenderer (chunk-6P5T4EWA.js?v=580916dd:17112:19)
at script.js:161:18
injected.js:4 Retrieving "b5x-stateful-inline-icon" flag errored: timed out - falling back
qy @ injected.js:4
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script.js:140 Uncaught ReferenceError: Cannot access 'renderer' before initialization
at script.js:140:5
Tried restarting the computer, reinstalling the npm in the folder and no luck.