i have small issue in UE5.
In one blueprint i’ve created simple boolean variable with default value.
I’ve created interface to be able to change the variable value, when some action occur.
The interface works fine, the variable changes, but when i’m using Event Tick where the variable value is checked it looks like it is in a loop, which change value from true to false and from false to true.
I’ve added Print to see how it looks like, and on screen i see:
true
false
true
false…
It is such easy algorithm that should work without any problem.
Can you help me?