“Hello stackoverflow community,
I’m working on a mixed reality project using Unity version 2022.3.20f1, Polyspatial version 1.1.6, and specifically utilizing Unity’s Vision pro template. However, I’ve encountered an issue where real-world lighting significantly impacts the mixed reality experience, and Unity’s Vision Pro seems unable to handle it effectively. This discrepancy in lighting within my scenes is proving to be quite problematic.
Has anyone else using the Unity Vision template experienced similar challenges with real-world lighting affecting the mixed reality environment? I’m particularly interested in any insights or solutions related to this specific setup.
Thank you for your assistance!”
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