I have a scene where I use post processing (Screen Space Ambient Occlusion), and it looks normal, but if you ritate the camera so the ambient occlusion is in the edge of your screen, you can see it is disappearing.
I don’t know if I am doing something wrong, or it is a bug. The second one has more chance because I have used ambient occlujsion before and it had never happened to me.
It is the same both in editor and gameplay.