While using Unity’s Input System to handle GamePad inputs, I’ve noticed that pressing the GamePad shoulder buttons (e.g., L1/R1) simultaneously triggers a Keyboard input signal (e.g., a keyboard key is detected as “pressed”). This behavior causes input handling issues in my game.
What I Have Tried:
Checked the Input System configuration to ensure there are no mapping errors.
Tested on different Android devices, but the issue persists.
Updated to the latest version of Unity and Input System, but the issue remains unresolved.
Additional Information:
Device settings and drivers are updated to the latest versions.
No other input devices are connected at the same time.
I hope that when using a gamepad on Android, the pressed buttons do not get mapped to the keyboard.
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