I have made an Unity app for Android and uploaded it to the Google Play Store.
Everything worked fine, I have made and uploaded several updates without any problem.
Recently I found out that the app crashes even before the splash screen is shown, but only when downloaded from the Google Play Store.
It works fine when I manually install the apk with “build and run” but when I try to install on the play store it crashes.
It only happens on devices with android 14, I tested it on multiple devices and all the devices with Android 14 have the same problem.
I currently have this problem with 2 of my apps, 1 app is more than 1 year on the app store and recently got this problem, with the other app I uploaded recently the problem came instantly.
I have tried to solve this by modifying the Android manifest file, but with no success by following this solution: Link
I am using Unity 2020.3.38f1, with build settings:
Scripting backend: IL2CPP
Target architectures: ARMv7, ARM64
Target API level: API level 34
Final apk/aab is more than 150mb (Don’t know if this could be a problem)
Any help is appreciated and thanks in advance.
i guess i hear something about this Issue
update you’r unity and move your project to higher version of unity and update all of your packages and try again
and some time’s player settings do this to us 🙂
i had an issue like this but a little bit different i made a game for android and everything was ok but after few day my game crashed in android and i was searching for 2 or 3 days and i found my mistake from my unity player setting after i restore everything to default value