I’ve been scratching my head over a problem for several weeks now.
Initially, I released a “test” version of my game, which worked fine on Android but had very little content. Now I’ve finished a viable version of my game, but when I try to build, I get a whole bunch of different errors. The first error was that the package exceeded 2GB, to which I responded by checking the box allowing me to exceed this limit.
Since then, I’ve been getting this error :
enter image description here
I tried tons of tutorials that made me install and reinstall Android Studio, the SDK, and NDK, but nothing seemed to work. I keep running into errors, either because the SDKs are incorrect (although the tutorials have me install things not mentioned in the UE5 documentation…) or I end up back at the initial problem.
What I still don’t understand is how I was able to release an Android version that worked, but adding content seems to have broken it. And when I try to remove that content to test, it still doesn’t work…
Any help would by wonderful, thanks !
P.S.: I don’t know anything about coding, and I use Unreal because blueprints spare me from having to do it.
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