I want to transition the level to the next when the character exits the screen. The character just falls off of the map and doesn’t transition.
here’s the code for the Level manager
import pygame
from settings import screen_width, screen_height
class Level:
def init(self, level_data, surface):
self.display_surface = surface
self.setup_level(level_data)
def setup_level(self, layout):
# Initialize level based on layout
pass
def check_level_completion(self):
# Check if player has reached end of level
pass
def load_next_level(self):
# Load next level and reset player position
pass
def run(self):
# Run the level
pass
Define level maps
level1_map = [
‘XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX’,#
‘X X X X X X X’,#
‘X X X X X X X X’,#
‘XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X’,#
‘X X X X X X X X X X’,#
‘X X’,#
‘X XX XXX XXX XXX XXX XXX XXX XXX XXXXX’,#
‘X X X X X X X X X X’,#
‘X X’,#
‘XXXX XXX XXX XXX XXX XXX XXX XXX XXX X’,#
‘X X X X X X X X X X’,#
‘X X X X X X X X X X X’,#
‘X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX’,#
‘X X X X X X X X X X X X X X’,#
‘XP X’,#
‘X X X X X X X X X X X X X X’,#
‘XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X’,#
‘X X’,#
‘X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX’,#
‘X ‘,#
‘XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX’]#
Level 1 map layout
level2_map = [
‘XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X X’,#
‘X ‘,#
‘XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX’]#