Can’t see iPhone 16 simulators on Xcode 16.1 beta
I have the latest Xcode 16.1 beta installed. I have the iOS 18.1 installed too. For some reasons, I don’t see any iPhone 16 simulator in Xcode. I tried to install it, but Xcode simply didn’t give me any iPhone 16 selection. The latest I can see is the iPhone 15 simulators.
DVTDeviceOperation: Encountered a build number that is incompatible with DVTBuildVersion
I created a small Swift app using Xcode 15.4 on macOS 14.6.1. The code is pretty boilerplate, just a simple screencapture app using ScreenCaptureKit. The app builds and runs successfully with no errors. The app’s name is kitkap.
Writing section headings in Xcode comments (for C++)
According to this SO post, one can boldface a word in Xcode (C++) comments with
Xcode Cloud: No signing certificate Mac Development
I am getting the following error in Xcode Cloud:
How to launch Xcode to debug executable from command line
In my previous question, I asked how to debug a C executable which as been compiled with debug symbols without making a project in Xcode. That works well, but it is a bit annoying having to do Debug -> Debug Executable
. I found out about the tool xed
, which launches a file from the command line in Xcode, but when I do xed <executable name>
, I’m not sure how to directly debug it; it seems to me like I still need to go through Debug -> Debug Executable
and select the file from the explorer.
“Sandbox: rsync.samba(1384) deny(1) file-write-create” even if User Script Sandboxing is already no
my project with Google Mobile Ad SDK pod is facing a lot of issues. It’s now the one in the title.
Pod Files are still red/missing even reinstalling pod
I tried to rename the project (eg from “A B C” to “ABC” no space) but I messed it up badly by using global cmmd F to just rename things. Now the pod files are all messed up.
Renamed a project but the old name still affects the target
How to change the two places in the screen shots that are still the old name?
Is updating a macro value in the Xcode preprocessor’s macros violating the open–closed principle?
For example, for some Xcode projects, if I have some places that defines a number at some .cpp files:
Is there anyway to view output from an Xcode scheme’s build pre-action / verify it completed successfully?
I’ve got a custom run script build phase in my Xcode iOS project, however I want it to run before the items in the Target Dependencies section get built.
So I added a Pre-Actions phase to the target’s build scheme and pasted the contents there.