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Gameplay Cues in an Unreal Engine Project No Longer Load after Renaming a Package

We recently completed reorganizing the assets in an Unreal Engine 5.3 project that uses the Gameplay Ability System (GAS) and gameplay cues. Part of the reorg. involved renaming a package from /OpenPF2Core to /OpenPF2, for which we added this to DefaultOpenPF2.ini (since this is in a plugin; otherwise it would have gone in DefaultEngine.ini):