Zenject’s LinqExtensions.cs failing in WebGL build
I have a game made in Unity 2021.1.26f1 which relies on Zenject. It runs great in the editor and in a Windows build. When I build for WebGL, however, I receive the following error:
I have a game made in Unity 2021.1.26f1 which relies on Zenject. It runs great in the editor and in a Windows build. When I build for WebGL, however, I receive the following error: