Integrating Video on image target on Unity 2022
I am using Unity version 2022.3.21f1 With the Vuforia package Version’10’, I am integrating a video on a real image within the scope of Augmented Reality. For this, I create a plane on the image target(which is a cloud reco) in Hierarchy and assign a video to the inspector window. However, when I test, the video does not show on the real image target : it starts on the image target which is the video player assigned to not to the real image target ,it’s really confused thing and image target(which is in Hierarchy ) when testing it moves around not fixed at one position : the position & rotation values are changes at the meantime.[enter image description here](https://i.sstatic.net/GPYYRdUQ.png)
Integrating Video on image target on Unity 2022
I am using Unity version 2022.3.21f1 With the Vuforia package Version’10’, I am integrating a video on a real image within the scope of Augmented Reality. For this, I create a plane on the image target(which is a cloud reco) in Hierarchy and assign a video to the inspector window. However, when I test, the video does not show on the real image target : it starts on the image target which is the video player assigned to not to the real image target ,it’s really confused thing and image target(which is in Hierarchy ) when testing it moves around not fixed at one position : the position & rotation values are changes at the meantime.[enter image description here](https://i.sstatic.net/GPYYRdUQ.png)
Integrating Video on image target on Unity 2022
I am using Unity version 2022.3.21f1 With the Vuforia package Version’10’, I am integrating a video on a real image within the scope of Augmented Reality. For this, I create a plane on the image target(which is a cloud reco) in Hierarchy and assign a video to the inspector window. However, when I test, the video does not show on the real image target : it starts on the image target which is the video player assigned to not to the real image target ,it’s really confused thing and image target(which is in Hierarchy ) when testing it moves around not fixed at one position : the position & rotation values are changes at the meantime.[enter image description here](https://i.sstatic.net/GPYYRdUQ.png)
Mid Air Point from Vuforia stopped working
I am with the basic version of Vuforia and I had developed an application in Unity with Vuforia’s Mid Air Point. It used to work normally last month, but now it stopped working, how can I correct it? What was the cause?
Low Quality from Elgato Cam Link 4k (USB Capture Card) in Vuforia
i would like to do an AR Image tracking with the source of an DJI Drone. For this i bought an Elgato Cam Link4k USB Capture card. If i connect it via USB to the drone, i can open it in Windows with a clean, high res image.
Vuforia Package Search Request failed
I’m currently developing an app for HoloLens 2 using Unity 2021.3.19f1 and Vuforia 9-8-13. And it just shows this error to me.
The type or namespace name ‘XR’ does not exist in the namespace ‘Unity’ (are you missing an assembly reference?)
i have just creating unity AR project with unity editor version 2021.3.31f1 and vuforia version 10.24.4.
however, when i imported vuforia packages into unity there was an error saying :
Vuforia engine initialized for scene without any AR
I am experimenting with Vuforia in Unity. I found out that my device has problems accessing the camera, so I am waiting for feedback on that.
Individual manipulation of Multiple Objects on one Scene each tied to their own Image Target
I’m making a simple AR app and I have 8 image targets with one child object for each of them that gets displayed when they image target is being tracked by the camera. I can only track one image target at a time. I’m also using LeanTouch to rotate and pinch scale the objects. Now, I have two questions:
Unity – Augmented Reality
I’m not able to build the project correctly. When I run it on Android, it doesn’t open and gives the following error: