Why does the camera jump when the raycast hits an object?
I have a problem in Unity v2023, using the basic raycast from the player’s camera view, and when I hit something I want (a particular layer), the camera moves itself for no reason.
Assertion failed on expression: ‘IsInSyncWithParentSerializedObject() using CustomPropertyDrawer
I am facing a problem when adding elements to a SerializeReference cuscom class array. For some reason everything works fine but when adding a new element to the array from Editor the following assertion pops out:
local coordinates in the cutscene
Please help me, how do I make the player’s local coordinates in the cutscene?I need the cutscene to be played from where the player left off. I tried dragging the player to the parent object, but it didn’t help.
Instantiate a prefab in order of a list
I’m having trouble with prefab order in a parental container. Being given a list having ids of the 3d models that we have posted them into database, now, I’m using the id to load them into our game.
But the problem I’m having is that some of them will have a different loading and cloning time, so the order of these prefabs in the container is wrong.
Want to export 3d model from unity which is supportable with SketchUp
I am developing a cabinet design center and i am finding a way to export the 3d model that i design inside unity, all of the meshes and materials that need to be exported are in one single parent(see image), specifically i want to export 3d file that is compatible with SketchUp(.fbx is not supportable). any idea how to do this? thanks!
How can I add a variable jump height to my 3rd Person Controller Script?
I’m trying to add a variable jump height to my Script but I can’t seem to figure out how.
How can I add a variable jump height to the Unity Standard Assets 3rd Person Controller Script?
I’m trying to add a variable jump height to the Unity 3rd Person Controller Script but I can’t seem to figure out how.
how can i move player in camera direction
i need to move character in the camera view direction in Unity3d, in game i have a 3rd person camera
this is moving script
Output motion vector and depth on HDRP unity with Jitter (like TAA halton sequence)
I’m currently working on a project to implement the DLSS2.0.
So I need to output the motion vector and depth and jitter (x,y) from the HDRP Unity engine.
It seems HDRP is the only engine which supports DLSS upscaling.