Unity stuck on reloading domain after importing Windows project on macOS
I’m facing a persistent issue where Unity gets stuck on “reloading domain” whenever I open a project on macOS that was previously developed on a Windows PC. This happens for all projects cloned from a Windows environment, across multiple Unity versions (2021, 2022, 2023, and 6). However, projects created from scratch on macOS work without issues.
Unity stuck on reloading domain after importing Windows project on macOS
I’m facing a persistent issue where Unity gets stuck on “reloading domain” whenever I open a project on macOS that was previously developed on a Windows PC. This happens for all projects cloned from a Windows environment, across multiple Unity versions (2021, 2022, 2023, and 6). However, projects created from scratch on macOS work without issues.
Unity stuck on reloading domain after importing Windows project on macOS
I’m facing a persistent issue where Unity gets stuck on “reloading domain” whenever I open a project on macOS that was previously developed on a Windows PC. This happens for all projects cloned from a Windows environment, across multiple Unity versions (2021, 2022, 2023, and 6). However, projects created from scratch on macOS work without issues.
Unity stuck on reloading domain after importing Windows project on macOS
I’m facing a persistent issue where Unity gets stuck on “reloading domain” whenever I open a project on macOS that was previously developed on a Windows PC. This happens for all projects cloned from a Windows environment, across multiple Unity versions (2021, 2022, 2023, and 6). However, projects created from scratch on macOS work without issues.
Unity stuck on reloading domain after importing Windows project on macOS
I’m facing a persistent issue where Unity gets stuck on “reloading domain” whenever I open a project on macOS that was previously developed on a Windows PC. This happens for all projects cloned from a Windows environment, across multiple Unity versions (2021, 2022, 2023, and 6). However, projects created from scratch on macOS work without issues.
Unity stuck on reloading domain after importing Windows project on macOS
I’m facing a persistent issue where Unity gets stuck on “reloading domain” whenever I open a project on macOS that was previously developed on a Windows PC. This happens for all projects cloned from a Windows environment, across multiple Unity versions (2021, 2022, 2023, and 6). However, projects created from scratch on macOS work without issues.
Unity apply button in fbx file is grayed out even after changes are made
In Unity, I’ve had imported my 3D character to the project and it was ok. Then I made a new animation in blender and exported my character again as FBX, replaced the file in unity project folder and now when I add the new animation in Animation tab inside the inspector of the fbx file, the ‘Apply’ button doesn’t activate and does not let me save the changes. Even when I make other changes to the file, the appy button doesn’t get activated. When i click on another file and then click on the
Controller doesn’t work after LoadScene in Unity using input system, but works perfectly in his own scene?
I’m making a multiplayer game in unity and i wanted to implement the possibility to use a controller to move the cursor in my MainMenu scene. The project right now has 3 scenes:
Operator “*” cannot be applied to operands of Vector3 and Vector3 error
So, I’ve been trying to make a player movement script however in line 43, col 23, it displays a error saying that “Operator ‘*’ cannot be applied to the operands of Vector3 and Vector3” and its just starting to get annoying.
unity character controller or rigidbody?
I was wanting to make a fast based fps game in unity, something similar to games like (Ultrakill, quake, karlson, etc…) these kind of games, but I was wondering, should I use the unity’s CharacterController component or the RigidBody component? note that I want my game to have things like: