Transparent materials not visible in game view when hdrp water system is enabled
When enabling hdrp water system, transparent materials don’t appear in the game view. When disabling hdrp water system, transparent materials appear normally. How do I fix this?
There are two more RenderTextures running when UseHDR is enabled in GraphicsSettings in unity
After enabling the UseHDR in Graphics Settings in Unity, I exported the Android package of the game, ran the game, and used MemoryProfiler to detect the runtime memory of the game. I noticed that there are two more ColorFormats in REnder Texture that have the same screen resolution as the Android device I am using, both of which are of type R16G16B16A16_SFloat. One of the depthStencilFormats is None and the other is a RenderTexture of type D24_UNorm_S8_Ulnt.