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Tag Archive for unity-game-enginemachine-learningml-agent

ML-Agents: Agent is null when any part of my game object collides

I’m sure this is a very simple solution, but I can’t figure it out for the life of me. I’m training a rag doll to walk based on the WalkerAgent training from Unity and I changed a couple things around to better fit my purposes. Now every time any body part from the rag doll collides with the ground, agent is null, preventing any rewards from being applied.