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Managing Gorilla WebSocket Connections in a Real-Time Application

I’m currently working on a real-time application where I utilize Gorilla WebSocket in conjunction with Next.js. One of the challenges I’m facing is that when a user refreshes the page, a new WebSocket connection is established. This causes the user to lose control of their session or data, especially in scenarios like multiplayer games where continuity is crucial.

Managing Gorilla WebSocket Connections in a Real-Time Application

I’m currently working on a real-time application where I utilize Gorilla WebSocket in conjunction with Next.js. One of the challenges I’m facing is that when a user refreshes the page, a new WebSocket connection is established. This causes the user to lose control of their session or data, especially in scenarios like multiplayer games where continuity is crucial.