Relative Content

Tag Archive for three.jsshaderwebglfboogl

FBO particles going out of control in OGL unlike Three js

I am trying to recreate one of the Three.js FBO/GPGPU particle technique tutorials with OGL, but for the life of me cannot figure what is making the particles go haywire! I am using a single simulation shader and unlike this Three JS tutorial ( “Creating magical scenes with FBO” example) where I’m taking inspiration from, adding curl noise to the positions is giving me wild results.