What is the proper way to Mirror a SkinnedMesh in three.js?
I’m loading a glTF model of a right hand, and then loading it again (later I’ll just clone the already-loaded one) and attempting to flip it in order to create a left hand.
I’m loading a glTF model of a right hand, and then loading it again (later I’ll just clone the already-loaded one) and attempting to flip it in order to create a left hand.