Why does an USDC object created in Blender have a rotation applied in RealityKit?
If I open a new file in Blender (i.e. showing a basic cube at origin), export it as an USDC file, add it to an Xcode project, then load it with the following code
If I open a new file in Blender (i.e. showing a basic cube at origin), export it as an USDC file, add it to an Xcode project, then load it with the following code