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Tag Archive for swiftuiswiftui-navigationstack

When initiating NavigationStack with a path, traversing upwards doesn’t trigger onAppear

If I initiate the NavigationStack with a path and traverse upwards with the back button, onAppear doesn’t trigger for the views I’m traversing. However, if I manually traverse the same path downwards, navigating back is triggered on every view as expected. I want to track the value for the screen presented outside the NavigationStack. Explanations and alternative tracking solutions are welcome.

Unexpected onAppear behavior when initiating NavigationStack with a path

If I initiate the NavigationStack with a path and traverse upwards with the back button, onAppear doesn’t trigger for the views I’m traversing. However, if I traverse downwards “manually” and upwards again, onAppear is triggered in every view as expected. Can someone please explain this behavior?

Unexpected onAppear behavior when initiating NavigationStack with a path

If I initiate the NavigationStack with a path and traverse upwards with the back button, onAppear doesn’t trigger for the views I’m traversing. However, if I traverse downwards “manually” and upwards again, onAppear is triggered in every view as expected. Can someone please explain this behavior?

Unexpected onAppear behavior when initiating NavigationStack with a path

If I initiate the NavigationStack with a path and traverse upwards with the back button, onAppear doesn’t trigger for the views I’m traversing. However, if I traverse downwards “manually” and upwards again, onAppear is triggered in every view as expected. Can someone please explain this behavior?

Inconsistent onAppear behavior inside NavigationStack

If I initiate the NavigationStack with a path and traverse upwards with the back button, onAppear doesn’t trigger for the views I’m traversing. However, if I then traverse downwards “manually” and then upwards again, onAppear is triggered in every view as expected. Can someone please explain this behavior?

how to update envirment object without redraw entire View in SwiftUI

I am learning swiftUI.
I have created a sample demo that contains 2 screens. first one is a splash screen and another is the login screen.
In the splash screen, I used a timer with an interval of 5 seconds. when the count reaches 0 I want to redirect to the login screen.

NavigationStack with @Observable won’t works

do you know how to ensure continuous navigation in our app from the main screen to screen 1 and from screen 1 to screen 2 using append on NavigationPath? Unfortunately, in my example, it only works for one step and then stops being observed. Do you know what I’m doing wrong?

SwiftUI, NavigationStack Title is duplicated during Swipe Down Gesture

I’m following Apple’s build your workout app tutorial. Due to the deprecated usage of NavigationLink(_:destination:tag:selection) signature, I’m trying to change it to NavigationStack together with .NavigationDestination modifier. I did achieve most part, however, the issue is that, during the navigatorStack for the three buttons, the title got duplicated during swipe down gesture, as shown below: