Can you set isPaused = true of a SKSpriteNode and keep its SKEmitterNode still moving?
Can you set isPaused = true of a SKSpriteNode and keep its SKEmitterNode still moving?
Why is Add Emitter to Node not happening immediately?
Why is Add Emitter to Node not happening immediately?
Why is Add Emitter to Node not happening immediately?
Why is Add Emitter to Node not happening immediately?