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Tag Archive for shaderdirectxhlsl

D3DXCompileShaderFromFile() to D3DCompile()

I was used D3DXCompileShaderFromFile() and it didn’t works, When I search about this, I found (I think) Microsoft recommends using D3DCompile() instead of D3DXCompileShaderFromFile() on this page, But I see their parameters are different, So how?