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Tag Archive for ruststreamudprust-tokio

How to Implement AsyncRead and AsyncWrite for a Custom AsyncUtpStream in Rust?

I am trying to implement AsyncRead and AsyncWrite traits for a custom AsyncUtpStream that wraps a UDP-based uTP-like protocol implemented using tokio::net::UdpSocket. While my underlying UDP communication is working fine (e.g., sending and receiving packets as expected), I am facing issues in making my AsyncUtpStream compatible with Rust’s async I/O traits.

How to Implement AsyncRead and AsyncWrite for a Custom AsyncUtpStream in Rust?

I am trying to implement AsyncRead and AsyncWrite traits for a custom AsyncUtpStream that wraps a UDP-based uTP-like protocol implemented using tokio::net::UdpSocket. While my underlying UDP communication is working fine (e.g., sending and receiving packets as expected), I am facing issues in making my AsyncUtpStream compatible with Rust’s async I/O traits.

How to Implement AsyncRead and AsyncWrite for a Custom AsyncUtpStream in Rust?

I am trying to implement AsyncRead and AsyncWrite traits for a custom AsyncUtpStream that wraps a UDP-based uTP-like protocol implemented using tokio::net::UdpSocket. While my underlying UDP communication is working fine (e.g., sending and receiving packets as expected), I am facing issues in making my AsyncUtpStream compatible with Rust’s async I/O traits.

How to Implement AsyncRead and AsyncWrite for a Custom AsyncUtpStream in Rust?

I am trying to implement AsyncRead and AsyncWrite traits for a custom AsyncUtpStream that wraps a UDP-based uTP-like protocol implemented using tokio::net::UdpSocket. While my underlying UDP communication is working fine (e.g., sending and receiving packets as expected), I am facing issues in making my AsyncUtpStream compatible with Rust’s async I/O traits.