Particle system consisting of cloudy PNGs renders differently than what the viewport shows
I have made a particle system that has some cloud PNGs as textures to make an illusion of cloudiness/fogginess. It has all went well and replicated all the apparent render settings that This Video told me to do (at 21:40). Yet, the viewport showed what I wanted to see but when I rendered it, instead of looking extra misty and cloudy, you can more clearly see the cloud textures which takes away from the scene.