How to rotate cube based on yaw, pitch, and roll values coming from websocket messages? ((react-three-fiber(Three.js)
I am receiving yaw, pitch, and roll values through websockets and I want to rotate the cube based on these values, in my React component, using react-three-fiber(Three.js). The issue is that even though the values are barely changing, the cube is constantly rotating quickly….
How to make Canvas big enough to fit its drawing, without the drawing stretching to the full length of the Canvas (three.js/ react-three-fiber)?
I’m using react-three-fiber (a library for Three.js in React), and created a cube animation just by copy-pasting the tutorial https://github.com/pmndrs/react-three-fiber#what-does-it-look-like