Is there a way to reduce the number of triangles/polygons for a 3D model (.glb/.obj/.fbx) using code such that quality is not hampered a lot?
Is there a way to reduce the number of triangles/polygons for a 3D model (.glb/.obj/.fbx) using python code. I have tried using pymeshlabs and open3D module, but for some reason none of the things seem to be working correctly.