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Tag Archive for pythonqt3dculling

Set CullFace to Front and Back in Qt3D – issue with ActiveFrameGraph

I want my textured mesh (non-manifold) to display the texture color on both outside and inside faces (it currently displays as completely white inside)
I have found from this 6-year-old post that I should set Cull Face to front and back, which I did, trying to use the guidelines provided (RenderSettings, RenderStateSet). But then, I am stuck at how this all works together, and how it ties to the ActiveFrameGraph.

Set CullFace to Front and Back in Qt3D in Python (PyQt6) – issue with ActiveFrameGraph

I want my textured mesh (non-manifold) to display the texture color on both outside and inside faces (it currently displays as completely white inside)
I have found from this 6-year-old post that I should set Cull Face to front and back, which I did, trying to use the guidelines provided (RenderSettings, RenderStateSet). But then, I am stuck at how this all works together, and how it ties to the ActiveFrameGraph.