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Tag Archive for pythonpygamefill

screen.fill(‘lightblue’) and screen.fill((0,0,200)) does not work

#import import pygame import sys pygame.init() #player_img = pygame.image.load(“basket-icon.png”) #bien screen = pygame.display.set_mode((350,600)) clock = pygame.time.Clock() running = True #function def draw(): screen.fill(‘lightblue’) #game while True: #close tab for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() #update frame clock.tick(60) pygame.display.update() screen is black it doesn’t work even if i write as screen.fill((0,0,200)) do […]