Python blocks grid collision
For a pygame program I was working on I want to use a collision system similar to terraria by using a large quanitity of unrotated, same sized squares as the map. Theres a couple issues I came across while coding this.
For a pygame program I was working on I want to use a collision system similar to terraria by using a large quanitity of unrotated, same sized squares as the map. Theres a couple issues I came across while coding this.