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Tag Archive for python-3.xmultithreadinggame-developmentagent-based-modeling

Is a shared memory model a good approach for a Python game/simulation?

I’m working on an agent-based model and focusing on the graphics so that it’s as visually interesting to watch as I can manage. The simulation is complex and compute hungry with agents making decisions using NNs and interacting, so I’m taking a multithreading approach and trying to keep the graphics and UI separate from the sim. The project has grown to a point I’m hitting the limits of my software architecture skills.