Perspective frustum is always looking towards the center
I’am learning OpenGL and implementing ShadowMaps. It got a directional and spotlight working after quite some work, there is just one thing that I don’t understand.
Perspective frustum is always looking a the center
I’am learning OpenGL and implementing ShadowMaps. It got a directional and spotlight working after quite some work, there is just one thing that I don’t understand.