OpenTK.Input.GamePad.GetState(0) has an wrong return
I’m using OpenTK in my multiply platform game. I witnessed some bug after I update my OpenTK from 3.0.0-pre to 3.3.3
OpenTK C# Getting XYz from mouse position
I’m relatively new to using OpenTK, and I suspect my issue might be a common one, but I haven’t found a satisfactory answer yet. I stumbled upon a similar question on this platform, but it remains unanswered. I’m unsure about the appropriate steps to follow to bring attention to that question, so I’ve decided to ask mine here.