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Tag Archive for openglglslframebuffertexture-mapping

Why are textures warping after I switch computers?

I had been on a trip for a while, and I worked on my opengl project on my laptop while I was gone. When I got back a couple days ago, I decided to start working on it again, but this time on my main desktop pc. However, after I pulled the changes from github and compiled it, the textures seem to be warping around, and the lighting is very dim.