OpenGL’s relationship to OpenGL ES (3.0)
I’m beginning my journey into graphics programming and want to learn OpenGL. Because I’m green to graphics programming but not to C and C++, a familiar question came up when I looked at OpenGL and ES… Is OpenGL a superset of OpenGL ES? I read in an ES 3.0 guide that it uses shader-based implementations that exist as part of OpenGL’s embedded libraries, and that ES avoids using similar/redundant libraries provided by big ‘ol OpenGL due to mobile hardware limitations… Are shader-based implementations which are a huge part of OpenGL ES less efficient solutions when programming on the desktop? OR should I look at the two APIs as different beasts altogether? thx in advance.
OpenGL’s relationship to OpenGL ES (3.0)
I’m beginning my journey into graphics programming and want to learn OpenGL. Because I’m green to graphics programming but not to C and C++, a familiar question came up when I looked at OpenGL and ES… Is OpenGL a superset of OpenGL ES? I read in an ES 3.0 guide that it uses shader-based implementations that exist as part of OpenGL’s embedded libraries, and that ES avoids using similar/redundant libraries provided by big ‘ol OpenGL due to mobile hardware limitations… Are shader-based implementations which are a huge part of OpenGL ES less efficient solutions when programming on the desktop? OR should I look at the two APIs as different beasts altogether? thx in advance.
OpenGL’s relationship to OpenGL ES (3.0)
I’m beginning my journey into graphics programming and want to learn OpenGL. Because I’m green to graphics programming but not to C and C++, a familiar question came up when I looked at OpenGL and ES… Is OpenGL a superset of OpenGL ES? I read in an ES 3.0 guide that it uses shader-based implementations that exist as part of OpenGL’s embedded libraries, and that ES avoids using similar/redundant libraries provided by big ‘ol OpenGL due to mobile hardware limitations… Are shader-based implementations which are a huge part of OpenGL ES less efficient solutions when programming on the desktop? OR should I look at the two APIs as different beasts altogether? thx in advance.
Original GLUT library was open source, but license prevented releasing any changes to it. What could be the rationale behind such license? [closed]
Closed 9 years ago.
OpenGL vs OpenCV for beginner [closed]
Closed 9 years ago.
OpenGL vs OpenCV for beginner [closed]
Closed 9 years ago.
Unable to render full VAO where VBO data has been partially updated using glBufferSubData()
I am trying to render multiple models, loaded from OBJ files using a single VBO using a VAO. Along with the VBO I have two other buffers – CBO (colors) and IBO (indices).
How to solve invalid value error when calling glBufferSubData() in OpenGL
I have the following code that currently loads a single mesh from an OBJ file and renders it:
How to Generate Cylinder Vertices with a Circular Hole in OPENGL?
I’m working on a project where I need to generate vertices for a cylinder mesh in a 3D environment using C++. I’ve managed to generate the vertices for the cylinder’s sides, but now I need to create a circular hole on the side face of the cylinder.
OpenGL, multithreading, and throwing destructors
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