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Tag Archive for object-oriented-design

Should a complex unifying class be doing computation?

I have a large application in Java filled with independent classes which are unified in a PlayerCharacter class. The class is intended to hold a character’s data for a game called the Burning Wheel, and as a result, is unusually complex. The data in the class needs to have computations controlled by the UI, but needs to do so in particular ways for each of the objects in the class.

Is this a Single Responsibility Principle violation?

I’m designing an OO graph library and at the moment I’m trying to figure out the design for a GraphEdge class. I’ve added setters and getters for it’s nodes, direction and weight. This seemes perfectly reasonable.

Is this a Single Responsibility Principle violation?

I’m designing an OO graph library and at the moment I’m trying to figure out the design for a GraphEdge class. I’ve added setters and getters for it’s nodes, direction and weight. This seemes perfectly reasonable.

Is this a Single Responsibility Principle violation?

I’m designing an OO graph library and at the moment I’m trying to figure out the design for a GraphEdge class. I’ve added setters and getters for it’s nodes, direction and weight. This seemes perfectly reasonable.

Is this a Single Responsibility Principle violation?

I’m designing an OO graph library and at the moment I’m trying to figure out the design for a GraphEdge class. I’ve added setters and getters for it’s nodes, direction and weight. This seemes perfectly reasonable.