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Efficient Image Caching Strategy for Multiple Network Images: Flutter & Node.js?

I have a leaderboard screen that displays the top 10 players. I’m encountering issues with handling their images efficiently. Currently, the server sends player images to the client in base64 format. The client decodes these images to Uint8List and displays them using Image.memory. While this method works, it negatively impacts performance, memory usage, and server resources. I attempted to use cached_network_image, but it results in numerous requests to the server, causing server overload. Is there a more efficient approach for retrieving and displaying these images?