I’m having problems using Photon Fusion multiplayer in Unity on Mac
I’m trying to make a Unity game multiplayer using Photon Fusion. The multiplayer matchmaking and lobby system I created works fine on windows, but when I try to create or join a match on Mac, it says that there was a libnanosocket error. When I open the libnano socket in the unity inspector, it says it is using an Intel cpu even though my mac is m2. When I try to change it, and I click apply, it just reverts back to intel. No matter what I do it doesn’t change from intel, could someone please help me find a solution?