Module script variable returning as nil
Hi I have a module script with a variable “Worker” inside of it that starts out as nil, but when I set the player to it(worker = player) it doesn’t change. ‘Cause when I print it it says nil
I can’t change a texture only for the local player
I am trying to change a part’s texture just for the local player, but it doesn’t work at all.
Value not updating in script although it is getting update outside of it
So I’m trying to make a Roblox game at 1 am because who doesn’t and i ran into a small problem: I have a variable that wont update in my server script even if i can see it being updated in the explorer and leaderstats.
How to I delete a save file when the player dies on Roblox Studio?
For some context:
I am trying to figure out how to call a remote event to tell the server that a player has died, delete that player’s save file. So, it will delete that save file from the player and when they rejoin, all of their items are gone.
Knit function signature changes when passed as an argument between service and module
So through an event I use my SCP867Service:Test onto my Effect’s module
How do i change the text in a text label when a player is changing teams and interacting a proximity prompt (LUA)
So i wanted to change the text label when a player is switching teams or is in a team that satisfy my code’s condition. Also, when a player is interacting with a proximity prompt.
Remote event will not work the 2nd time it is fired
Basically I have a Roblox Script that will teleport you and turn you invisible. I use a remote event to trigger turning all players invisible on the clients side. Whenever the remote event is triggered once, it works perfectly well, but after that it does not work and the event will not trigger.
How to use modulescript to create a table of variables for a model’s clones to each use?
I already have a follow system. A model of a pet has been created and it follows the player around. What I want to do with this model is create separate variables for each cloned pet; so each player’s pet has its own stats. To create a stats system with:
Health
Thirst
Hunger
Happiness
and be able to change and adapt these numbers for each circumstance.