Unity c# level-up system starts from 2 instead of 1
I’m trying to implement an exponential level-up system based on Runescape’s. It seems to be working just as intended, but there is one issue: Whenever I start the game, it starts off level 2 instead of 1, while the required XP is 83, which is the required XP for level 2. So it’s correct with requiring 83 XP, but it shouldn’t start off Level 2.