How do I run a Command in an Entity’s Behaviour Json?
I am trying to make it so that on an Event, it runs a Component Group that summons a custom Entity, I know this is possible with Blocks, but it doesn’t seem to work here. Is there a work-around?
I am trying to make it so that on an Event, it runs a Component Group that summons a custom Entity, I know this is possible with Blocks, but it doesn’t seem to work here. Is there a work-around?