How To Let ShaderMaterial Receive/Cast Shadows
So, I have been playing around with vertex and fragment shaders, and wanted to know if there was a way to add shadows to the fragment shaders? I have tried many unsuccessful attempts, and researched a bunch, but nothing seems to work. I’ve seen the method to turn the shader material into something different, but I am hesitant to do that as it seems sketchy.
How To Let ShaderMaterial Receive/Cast Shadows
So, I have been playing around with vertex and fragment shaders, and wanted to know if there was a way to add shadows to the fragment shaders? I have tried many unsuccessful attempts, and researched a bunch, but nothing seems to work. I’ve seen the method to turn the shader material into something different, but I am hesitant to do that as it seems sketchy.