How to load an LDR file using THREE.js
I am attempting to display an .ldr
file in a web page using THREE.js. An .ldr
file is a LEGO version of a .mpd
file. The THREE.js documentation says to convert the .ldr
file to a packed .mpd
file, which I have done successfully.
Meshes overlapping with sin() and cos() animation
I’m new to JavaScript and Three.js, nice to meet all of you !
Threejs – Texuture Image Missing when I leave app tab
I’m working on creating a 3d Map mesh which contains a plane geometry and MeshPongMaterial on threejs.
This Material takes two texture images: one for displacementMap(WEBP for DEM) and another for MAP(WEBP).
Threejs – Texuture Image Missing when I leave app tab
I’m working on creating a 3d Map mesh which contains a plane geometry and MeshPongMaterial on threejs.
This Material takes two texture images: one for displacementMap(WEBP for DEM) and another for MAP(WEBP).
How to make the camera to follow the model from a third-person perspective
I’m working on a Three.js project where I need a third-person camera setup that follows a 3D model as it moves around the scene. I have a basic implementation with animations and controls, but I’m struggling to make the camera follow the model properly. Here’s a summary of what I’m trying to achieve and the current issues I’m facing:
How to make the camera to follow the model from a third-person perspective
I’m working on a Three.js project where I need a third-person camera setup that follows a 3D model as it moves around the scene. I have a basic implementation with animations and controls, but I’m struggling to make the camera follow the model properly. Here’s a summary of what I’m trying to achieve and the current issues I’m facing:
Three.js Trying to rotate object around it’s center
I am trying to rotate a propeller in an drone model in three.js.
TypeError: THREE.BufferAttribute: array should be a Typed Array
I am trying to create a point cloud in threejs as:
Third Person perspective – Three js
I’m working on a Three.js project where I need a third-person camera setup that follows a 3D model as it moves around the scene. I have a basic implementation with animations and controls, but I’m struggling to make the camera follow the model properly. Here’s a summary of what I’m trying to achieve and the current issues I’m facing:
how i can fix this error?! : Uncaught ReferenceError: THREE is not defined
I created a subdomain inside the host and inside this subdomain I created a folder and created an index file to call the threejs code, which is my code: