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Tag Archive for javaopengllwjglframebufferdepth-testing

Depth testing breaking when using compute shader post processing

I made a program that could easily be implemented with custom classes and shaders.
Then I added a simple post processing step using compute shaders which caused the depth testing to break, everything else works though. By simply removing the post processing, the depth testing works again.

Depth testing breaking when using custom framebuffer

I made a program that could easily be implemented with custom classes and shaders.
Then I added a simple post processing step using compute shaders which caused the depth testing to break, everything else works though. By simply removing the post processing, the depth testing works again.