java.lang.IllegalArgumentException: capacity < 0: (-1611268096 < 0)
Error: java.lang.IllegalArgumentException: capacity < 0: (-1611268096 < 0) at java.base/java.nio.Buffer.createCapacityException(Buffer.java:279) at java.base/java.nio.Buffer.<init>(Buffer.java:242) at java.base/java.nio.ByteBuffer.<init>(ByteBuffer.java:288) at java.base/java.nio.ByteBuffer.<init>(ByteBuffer.java:296) at java.base/java.nio.MappedByteBuffer.<init>(MappedByteBuffer.java:112) at java.base/java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:170) at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.newPixmap(Native Method) at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:137) at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137) at com.tds.game.GifDecoder.getAnimation(GifDecoder.java:697) at com.tds.game.GifDecoder.loadGIFAnimation(GifDecoder.java:731) at com.tds.game.AfterBossScreen.show(AfterBossScreen.java:26) at com.badlogic.gdx.Game.setScreen(Game.java:63) at com.tds.game.updateAndDrawBulletsAndBadBoys.updateAndDrawBadBoys(updateAndDrawBulletsAndBadBoys.java:179) at com.tds.game.MainGameScreen.render(MainGameScreen.java:157) at com.badlogic.gdx.Game.render(Game.java:48) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167) at com.tds.game.DesktopLauncher.main(DesktopLauncher.java:14) I tried to use other libraries […]