Xcode Build Error: Unknown File Type in Static Libraries (.a files) – Unity iOS Project
I’m encountering a build issue in Xcode when trying to build my Unity-based iOS project. I’ve successfully installed CocoaPods, and the workspace project opens correctly. However, when I attempt to build the project and deploy it to a connected iOS device, I receive the following error:
Unity IOS build stopping when Instantiate specific prefab
As the title, my game appears to have an issue when I build a new version (the last version worked well).
All paths of the game run smoothly except that prefab
Unity version: 2022.3.36f1
Xcode: 15.3
Very appreciated, guys.
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